Your step by step guide to winning in the NFL
Why is the NFL awesome? It's complex, yet very simple. And it's the most tactical sport out of the big four (NFL, MLB, NBA, NHL). Actually, it should be the big three + plus a distant fourth, but that's for another day.Vince Lombardi, the celebrated coach of the Green Bay Packers whose name adorns the sterling Super Bowl trophy, said that statistics are for losers. Point taken.
Still, culled from the most recent evidence -- the NFL's 2003 and 2004 regular-season statistics -- here are five leading sins of the game that are indisputably (did we mention amazingly?) and undeniably true, more often than not. Upon further review, notice that they are all, like the myriad creatures of the universe, interconnected.
Here, then, is the key to the matrix you never knew existed. The percentage in parenthesis refers to the probability of losing when committing that particular sin.
Sin No. 1: Trailing after the first quarter (75 percent)
While so much emphasis is placed on the fourth quarter and a team's finishing power, it's really how you start the game that matters. Teams that found themselves trailing after the first quarter lost a staggering 75 percent of their games in '03-04.
If you're pressed for time, this will eliminate the need to watch the last three quarters.
Seriously, teams that start slowly invariably lose. The 3-8 Arizona Cardinals have trailed at the end of the first quarter in nine of 11 games. They are 2-7 in those games (22 percent), a figure almost identical with the 23 percent achieved (if that's the word for it) over the course of the 2003 season.
By the same token, teams that set the tone early wind up prevailing -- three times out of four. Take the Indianapolis Colts, for example. The 11-0 Colts have trailed only once after the first quarter. Somehow, they recovered from a 17-0 deficit in spectacular fashion against the St. Louis Rams in Week 7 to win 45-28.
"Is that number right?" asked Insider Rick Spielman, who spent five seasons as the Dolphins' general manager. "That's unbelievable.
"Still, it makes sense. If you're playing with a lead, you can play solid defense and run the ball and control the clock. Your odds of winning will always be better when you can control the clock."
In Week 15 of the 2003 season, all 15 teams that led after one quarter won the game.
Said Green, "I guess that means the old cliché about halftime adjustments isn't true. After the first 15 minutes, the game is essentially over."
Sin No. 2: Losing the turnover battle (81 percent)
This is a tried-and-true truism of the NFL -- what's surprising is the gravity of the number. Lose the turnover battle and you'll lose four games out of five.
Take the Tennessee Titans. While the Titans are 3-2 when they have fewer turnovers than their opponent, they are a dead, solid 0-5 when they have more turnovers.
During the first four weeks of the 2004 season, teams that won the turnover battle went a collective 43-6, a winning 87.8 percent of games.
It's common sense, really. When you lose the ball, you lose a chance to score, while the opposition receives that same opportunity. At worst, it can be a 14-point swing. At best, it's usually a loss of 40 yards in field position. One turnover, quite often, can swing a game.
In Sunday's game against the Tampa Bay Buccaneers, the Chicago Bears scored their only touchdown after Alex Brown hit quarterback Chris Simms and induced him to fumble on his own 1-yard line. The ensuing one-yard scoring pass from Kyle Orton to John Gilmore held up as the difference in the 13-10 victory.
Good teams almost always tend to force more turnovers than they yield.
Of the nine top teams in turnover margin --
Sin No. 3: Allowing a 100-yard runner (75 percent)
On the five occasions the Rams (5-6) have allowed a 100-yard rusher, they are 1-4.
The season began uneventfully for the Rams, who didn't allow a 100-yard runner in the first three games. Then, all hell broke loose: In three successive games, Tiki Barber (24 carries, 128 yards, 1 TD), Shaun Alexander (25-119, 2 TDs) and Edgerrin James (23-143, 3 TDs) sliced up the Rams' defense. Needless to say, all three games resulted in losses.
Although Fred Taylor ran wild on
In 2004, teams that featured a 100-yard rusher had a collective winning record every single week. During Weeks 6-9, the overall record was an astounding 32-1.
Last year, Patriots running back Corey Dillon cleared 100 yards nine times during the regular season. New England won eight of those games; only a four-interception game by Tom Brady (see Sin No. 2) cost them a 29-28 decision at
Producing a 100-yard runner usually means that team has actually had the luxury of methodically handing the ball off. And thatsuggests the team is playing with a lead, which, in turn, means that passing is not a necessity.
As former
Sin No. 4: Allowing more sacks (70 percent)
When legendary Rams defensive end David "Deacon" Jones coined the term "sack" -- as in, sacking and pillaging a rival village -- he saw savage tackling of the quarterback as a means to an end. What he didn't know was that, far more often than not, allowing your quarterback to be sacked more than your opponent's means The End.
Look no further than poor, unfortunate David Carr of the Houston Texans, the poster child of sackitis.
In 54 career starts, Carr has been sacked a ludicrous 190 times (more than 3.5 per game).
In his rookie season, he was decked 76 times -- an NFL record that is being threatened by this year's Texans. After a brutal stretch of three games against
The correlation between sacks allowed and losing is a powerful one. The Texans are 1-10, and in their only win (19-16 over the Browns) each quarterback was sacked twice.
This statistic, upon reflection, fits into the matrix. The flip side of a 100-yard runner is a team desperate to catch up. When teams are forced to abandon the run, opposing defenses can rush the passer with abandon. This usually results in increased sacks and all the bad things that come with them.
Teams that allowed more sacks in Week 10 in 2003 were 0-11; in Week 9 of 2004 they were 0-12.
Good teams, as you might expect, protect their quarterbacks. Is it a coincidence that the 11-0 Colts have allowed Peyton Manning to be sacked only nine times -- easily the league's lowest total (among full-time starting quarterbacks). Meanwhile, the Patriots' Brady has been decked 12 times in the last five games, two of them losses.
It is worth noting, too, that the Texans won their only game by avoiding Sins. No. 2 and No. 3 and, instructively, Sin No. 5.
Sin No. 5: Losing time of possession (67 percent)
Possession, they say, is nine-tenths of the law. But in today's NFL you'll have to settle for seven-tenths. OK, to split hairs, 6.7-tenths.
The Buccaneers, by today's air-it-out standards, are a conservative team. Watching them, you might think it's still 1950. Head coach Jon Gruden drafted Cadillac Williams in the first round so, along with fullback Mike Alstott, he could keep pounding teams into submission while the defense did its muscular job.
So far, it's worked out pretty well for the Bucs. They have outscored opponents by a paltry 20 points, but at 7-4 they've won three more games than they've lost. Their narrow margin of error can be seen in the time-of-possession statistics. In 11 games, they have held the ball an average of 2 minutes and 40 seconds longer than opponents.
The Bucs are 5-2 when they win time of possession; 2-2 when they don't. Sunday's 13-10 loss to
Scan the 2005 team numbers and you'll find the usual suspects at the top of the list.
There's one other thing they all have in common: Super Bowl rings.
Greg Garber is a senior writer for ESPN.com.
Vince Lombardi said, "Football is a game of clichés, and I believe in every one of them."
Be careful, fans of football, which clichés you choose to believe.
Here are five myths that have survived the years. Like any good myth, these are rooted in truths. Yet you might be surprised how marginal their effect can be on a game.
The percentage in parenthesis, based on 2003 and 2004 NFL regular-season statistics, refers to the probability of winning for each particular myth.
Myth No. 1: Fewest penalties wins (54 percent)
Last Sunday, the Giants were whistled for an astounding 16 penalties -- the highest team total in 56 seasons. Offensive tackle Luke Petitgout was responsible for five false starts at raucous and reverberating Qwest Field in
"This was my worst game ever," Petitgout said afterward. "To lose makes it all that much worse."
Yes, the Giants lost to the Seahawks 24-21 in overtime. But they would have won if any of Jay Feely's three field-goal attempts down the stretch had been good.
The point is, penalties are not necessarily fatal. Fifty-four percent is hardly an overwhelming majority. This goes against the adage that players have heard since Pop Warner: Penalties are evidence of a lack of discipline. If a team takes care of business in other areas, it can survive a penalty surplus.
In 2003, there were five consecutive weeks in which teams with the fewest penalties had a collective losing record of 19-39. In 2004, there were five straight weeks of nonwinning records (34-43).
The Cincinnati Bengals illustrate the point nicely. They are a tidy 3-2 in games they have been assessed more penalties than the opposition. Consider: They took 17 penalties for 115 yards and still managed to throttle the Vikings (seven penalties) 37-8. In the 16-10 victory over the Texans (nine penalties), the Bengals were whistled for 14 infractions worth 117 yards.
Some things, however, never seem to change. The Oakland Raiders, at least, remain their stereotypical selves. Cause: Their 113 penalties lead the league. Effect: They are a dismal 4-7.
Myth No. 2: Highest average per carry wins (55 percent)
This one's interesting. You would think the average-per-carry would be a deal-breaker in an NFL game in which running is the gold standard. You would think …
But in 2003, it was virtually a statistical dead heat (51 percent). So what gives? In the end, the more important statistic -- keeping in mind the importance of time of possession and turnovers -- is total carries.
Two examples from this past week's games: The Giants averaged 5.7 yards per carry at Seattle -- a full two yards more than the Seahawks -- but the Seahawks ran the ball five more times (34) and ultimately won. The Buccaneers had a better average-per-carry than the Bears (4.3 vs. 3.6), but
Take the curious case of the New Orleans Saints. They're 2-3 when the opposition's average-per-carry is higher but, almost inexplicably, they're 1-5 when they have a higher average per carry. They were 0-5 before the win Sunday over the Jets.
Although the three teams with the highest average-per-carry --
Myth No. 3: No. 1 conference seed advances to Super Bowl (50 percent)
Next to Myth No. 3 in Webster's Dictionary, you will find a picture of the snakebitten Pittsburgh Steelers.
They fashioned the AFC's best record in 2001, at 13-3, and had the Patriots where they wanted them in the second quarter of the AFC championship game -- in a close one with young starter Tom Brady knocked out of the game. But Drew Bledsoe came off the bench to help defeat the Steelers, 24-17.
Three years later, it happened again. The Steelers ripped through the 2004 regular season, winning 15 of 16 games. One of those wins came on Halloween at Heinz Field, 34-20 over those pesky Patriots. But in the AFC title game, New England -- 14-2 in the regular season -- prevailed again, 41-27, and went on to win its third Super Bowl in four seasons.
Two losses at home in the conference title game final in four years -- not quite an advantage for the top seed. In the previous five years, only half of the 10 No. 1 seeds have advanced to the Super Bowl. The 50 percent ratio applied to the 1990s as well.
In 2000, the Baltimore Ravens didn't even win their division, going 12-4 and finishing a game behind
Other wild cards have won the final game --
Myth No. 4: A 300-yard passer usually wins (46 percent)
On the surface, this just can't be possible. Can it?
Three hundred yards is a lot of real estate in an NFL game. The numbers say that when you produce a 300-yard passer, you have a better chance of losing.
On Nov. 13, there were four 300-yard passers:
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•
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Despite completing a collective 59 percent of their passes and posting six touchdowns, all of them lost their games.
Warner, one of the great rags-to- riches stories in the history of the NFL, can still throw the ball. He has thrown for 300 yards in four games -- and lost every one, including last Sunday's game against the Jaguars. Warner's former teammate, Eli Manning of the Giants, burned
Bulger, of the Rams, is also 0-4 as a 300-yard passer, including his spectacular 40-for-62, 442-yard, two-touchdown effort against the Giants in the fourth game of the season. That game underlines why the 300-yard statistic often results in a loss. The Rams trailed 17-7 after the first quarter (see Sin No. 1) and were playing from behind the rest of the way. Bulger threw three interceptions (Sin No. 2) in a contest that dictated that the Rams pass, almost from the beginning.
The corollary is
Myth No. 5: A kick or punt return for a TD means a win (42 percent)
Special teams, we have been told breathlessly forever, are, well, special.
Since the kicking units are involved in their share of plays, special teams must have an impact. When a team returns a punt or kickoff for a touchdown, you would imagine it would tilt the scales dramatically in the typically close games served out by the NFL.
Uh, no.
There have been eight kick returns for touchdowns so far this season, and only two of them -- the Giants' Willie Ponder (Week No. 1 vs. Cards) and Minnesota's Koren Robinson (Week No. 10 vs. Giants) -- helped their teams win.
On Nov. 13, the Vikings did something that had never, ever happened in an NFL game.
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