Japan's Last Stand
Circa July 2008Since October 2003, I've played the following jRPGs:
Dragon Quest 5 (2003)
Xenosaga: Episode 1 (2003)
Chrono Cross (2004)
Front Mission (2005)
Final Fantasy I (2006)
Dragon Quest 6 (2006)
Final Fantasy Tactics Advance (2007)
Final Fantasy XII (2007)
Dragon Quest 5 is an all time favorite. Even by 1992 standards the game was showing its age, but the game is great because of its simple yet awesome story: a man's journey from childhood to adulthood.
The rest? Not as enjoyable. FFXII was especially disappointing after the excitement I felt from watching the trailers. Maybe I've become way too jaded now, especially since jRPGs usually suffer from some (if not all) of the following flaws:
1) Formulaic storylines: (ie, protagonist rises against the oppressive, totalitarian regime)
2) Generic character designs (ie, girly girl, tough muscle bound type, the rebel without a cause, the entire cast of Xenosaga)
3) Mindless level grinding
4) Excessive Random battles
5) Overly long plot sequences with zero gameplay which can be very riveting (Xenogears) or extremely tiresome (Xenosaga)
6) Rigid plot structure: strictly linear until the endgame.
7) If the story and/or character development stink, the game is usually toast
Rarely, do I quit in the middle of the game. I can only think of incidents where I had quit: Final Fantasy Mystic Quest (this game was awful awful) and Castlevania: circle of the moon (I didn't feel like level grinding in order to beat the final boss). For some reason, not finishing what I started really bothers me. This leads to flaw #8.
8) Games tend to last at least 20 hours and since I'm too stubborn to quit, I just end up complaining most of the time.
So I decided this was do-or-die for jRPGs and me. If I did not thoroughly enjoy the next jRPG, I am strongly considering avoiding this genre in the future.
So I chose to play Dragon Quest 8: Journey of the Cursed King because the game had the following going for it:
Strong reviews from online and print publications
High metacritc user score
Voted #4 all time by Famitsu readers
Beyond these flaws, this game is awesome. Nothing radically new, but everything is executed well. 3rd person view for the large overworld map is a nice touch and it makes exploration fun. The first ending is solid while the second ending (available after finishing the game once) is very satisfying and it does an excellent job of tying up loose ends"
The game has single handedly renewed my faith in the jRPG genre and it has reminded me why I love this genre (when done correct).
1) The best plots and endings
2) Best soundtracks by far. Usually upon rehearing certain tracks, I'm personally uplifted by a strong sense of nostalgia.
3) Memorable characters
4) Because of the time invested, a bond is forged with you and the game that is unlike what you find with shorter games. It is as if you have been journeying alongside your videogame counterparts. In life, what you put into it is what you get out of it, so this rings true for excellent games of the genre especially when the final payoff (aka the ending) hits its mark