Thursday, September 28, 2006

First Encounter Assault Recon

I'm not overly fond of bullet-time because it really disrupts the immersion factor ("wait a sec, i'm playing a game"). The horror sequences and lame final level also don't help the immersion factor either. The in game lighting established a somewhat creepy atmosphere, but the game wasn't that scary (refer to lack of immersion above). Bullet time also messed up the firefights. I played the game on hard difficulty, so any hits would cause serious damage (very hard, hit = near death). Hence I couldn't engage the enemy in real time, which would result in bouts of inactivity to recharge my bullet time. On the bright side, the enemy AI was really good; they'd flank you and run away from frag grenades.

On the up and up, the multiplayer was pretty good. Most of the maps are fairly compact and well designed (Refinery, Campus, High-Tech, Factory, Docks, Construction, Office).

Helpful tidbits:

- turn graphical settings to minimum, which really helps out response times. Because of this change, I went from middle of the pack to dominating most servers

- use melee attacks. they're one hit kills in this game

- run around unarmed as much as possible. You gain a huge speed boost while unarmed. Unarmed has great synergy with your melee attacks.